Program Structure

The full MSc program comprises 90 ECTS and consists of twenty-two (22) compulsory courses, twelve (12) elective courses, and a compulsory Master’s Thesis or Field Study Project.

To be awarded the degree, students must successfully complete all compulsory courses and either a Master’s Thesis or a Field Study Project; in addition, they are required to select and successfully complete six (6) elective courses. The full programme of taught and examined courses is presented in detail below.

1st Semester

COURSE CREDITS POINTS
Innovation & Entrepreneurship I: Idea Validation

This course introduces students to the fundamental concepts of innovation and entrepreneurship, with a focus on identifying market needs and problems and shaping value propositions that effectively address them. Participants learn how to formulate and test hypotheses related to the product, the market, and the customer, using validation tools such as customer interviews, the development of Minimum Viable Products (MVPs), and rapid experimentation and learning cycles. Through case studies and experiential activities, students develop the ability to assess the potential of an idea and translate insights into actionable solutions, linking creativity, technology, and social impact.

Compulsory Course: 3 ECTS
Media and Art History

This course examines the evolution of media and art from antiquity to the present day. It explores how creative expression has been transformed through technological innovations, cultural shifts, and changing business practices. Students study the relationships between traditional art forms, new media, and digital culture, learning to situate contemporary creative practice within historical and socio-cultural frameworks in order to foster critical thinking and the development of work that advances innovation with social and economic impact.

Compulsory Course: 3 ECTS
Leadership, People & Culture

This course examines leadership practices and organizational dynamics within innovation-driven, creative, and technologically mediated environments. It explores how leadership styles, organizational culture, and human behavior influence performance, collaboration, and innovation outcomes. Through theoretical study and applied case analysis, students develop the capacity to lead interdisciplinary teams, manage organizational change, and cultivate inclusive, high-performance cultures within entrepreneurial and creative contexts.

Compulsory Course: 3 ECTS
Computational Creativity

This course introduces students to the emerging field of computational creativity—the study and development of software systems that exhibit behaviors typically associated with human creativity. Students explore the theoretical foundations, technical tools, and cultural implications of algorithmic and machine-generated creativity. By combining critical inquiry with hands-on experimentation, the course engages students in working with systems that generate text, images, music, and designs using techniques drawn from artificial intelligence, generative art, and creative coding. Emphasizing both creative practice and critical reflection, the course prepares students to design and evaluate technologies that are imaginative, ethical, and culturally relevant. Upon completion of the course, students will be able to explain key theories and debates surrounding computational creativity, develop simple systems capable of producing creative outputs, and critically analyze the cultural and ethical dimensions of machine creativity. Through an interdisciplinary approach, the course addresses issues of authorship, originality, and the role of artificial intelligence in shaping the future of creative practice.

Compulsory Course: 3 ECTS
Design Theory and Ideation

This course provides a theoretical and methodological foundation for design-driven innovation, examining how design functions as a cognitive, cultural, and strategic process within creative, technological, and entrepreneurial contexts. It explores major design theories, philosophies, and creative problem-solving frameworks that inform contemporary design practice across products, services, systems, and experiences. Students engage with structured ideation methods, visual thinking techniques, and iterative concept development processes to translate complex challenges into meaningful design solutions. The course emphasizes the relationship between research, creativity, and strategic intent, positioning design as a central driver of innovation, user value, and organizational transformation.

Compulsory Course: 3 ECTS
Marketing & Behavioral Science

This course examines the integration of behavioral science principles into marketing strategy and consumer engagement within digital, cultural, and innovation-driven contexts. Drawing on research from psychology, behavioral economics, neuroscience, and decision science, the course explores how individuals perceive information, form preferences, and make choices under conditions of uncertainty and cognitive limitation. It critically analyzes how behavioral insights can be ethically applied to influence consumer behavior, shape brand perception, and optimize product adoption. Students investigate evidence-based frameworks for designing marketing interventions, communication strategies, and user experiences informed by human behavior. The course emphasizes experimental design, data-driven testing, and continuous optimization of marketing actions across digital platforms. Through applied projects and empirical analysis, students develop the capacity to design, evaluate, and refine behaviorally informed marketing strategies while considering ethical implications.

Compulsory Course: 3 ECTS
Contemporary Curatorial Practices

This course examines contemporary theories, methodologies, and professional practices of curatorship across physical, digital, and immersive cultural environments. It explores the evolving role of the curator as a cultural mediator, storyteller, producer, and critical agent shaping artistic discourse and public engagement. The course situates curatorial practice within the broader context of institutional, social, and technological transformations affecting museums, galleries, festivals, digital platforms, and participatory cultural spaces. Students analyze exhibition-making as a complex process involving conceptual development, narrative construction, spatial design, audience interpretation, ethical responsibility, and organizational strategy. Particular emphasis is placed on digital curation, immersive exhibitions, community-oriented practices, and interdisciplinary curatorial models. Through applied projects and critical reflection, students develop curatorial approaches that respond to contemporary cultural challenges and emerging technological opportunities.

Elective Course: 3 ECTS
Digital Media & Content Development

This course examines the strategic, creative, and technological dimensions of digital content production within contemporary media ecosystems. It explores how narratives are designed, produced, distributed, and optimized across digital platforms, including social media, streaming environments, interactive websites, and emerging digital formats. By integrating theories of digital communication, media studies, audience engagement, and content strategy, the course analyzes the role of digital media as a driver of cultural expression, brand value creation, and entrepreneurial growth. Particular emphasis is placed on aligning creative production with strategic objectives, audience behavior, and data-driven optimization.

Compulsory Course: 3 ECTS
Programming for Non-Programmers

This course introduces foundational computational thinking and practical programming skills for students without prior technical training. It examines how software systems are structured, how algorithms process information, and how digital tools enable automation, data manipulation, and interactive applications across creative and entrepreneurial domains. Rather than focusing solely on syntax, the course emphasizes problem-solving logic, abstraction, and systems reasoning, enabling students to conceptualize digital solutions and collaborate effectively with technical professionals. Through hands-on exercises and project-based learning, students develop functional prototypes that support innovation, creative production, and business experimentation.

Elective Course: 3 ECTS
Systems Thinking & Managing Complexity

This course introduces systems thinking as a conceptual and analytical framework for understanding complex, interconnected social, technological, economic, and organizational environments. It draws on systems theory, complexity science, and organizational studies to examine how dynamic interactions, feedback loops, non-linearity, and emergence shape outcomes in innovation ecosystems and creative industries. The course emphasizes practical application through system modeling, scenario planning, and strategic foresight exercises relevant to entrepreneurial, cultural, and policy contexts.

Compulsory Course: 3 ECTS
Idea Generation Workshop

This workshop introduces students to the process of generating, exploring, and selecting ideas based on real societal and market needs, with particular emphasis on sectors related to culture. Through a combination of methods such as design thinking and creative problem-solving, participants learn to identify opportunities and translate them into concrete value propositions. The workshop emphasizes interdisciplinary collaboration, critical thinking, and creativity, and includes experiential exercises, brainstorming sessions, the use of tools for venture ideation and development, and the creation of initial concepts. By the end of the workshop, students present well-substantiated ideas that respond to contemporary social, technological, or cultural challenges, serving as a first step toward impact-driven innovation

Compulsory Course: 3 ECTS


2nd Semester

COURSE CREDITS POINTS
Innovation & Entrepreneurship II: Go-To-Market Strategies & Experimental Design

This course focuses on the transition from a validated idea to market entry, equipping students with the tools needed to design a comprehensive go-to-market strategy. Key topics include analysis of the competitive landscape, market segmentation, selection of distribution and communication channels, and strategies for early adoption of products or services. Students develop practical go-to-market plans, learning how to position an innovative value proposition effectively within the market ecosystem and how to adapt their strategies based on real-world data and user feedback. Through applied exercises and team-based projects, the course cultivates skills in strategic thinking, value storytelling, and collaborative problem-solving.

Compulsory Course: 3 ECTS
User-Experience & Human-Centered Innovation

This course examines the principles, methods, and strategic value of human-centered design in the development of products, services, and experiences across technological, creative, and business contexts. It integrates theories from design research, cognitive psychology, anthropology, and service innovation to explore how human needs, behaviors, emotions, and social contexts shape effective solutions. The course emphasizes iterative design processes, principles of inclusive and accessible design, and evidence-based decision-making. Through applied projects and critical reflection, students develop the ability to design solutions that create meaningful value for users while remaining aligned with organizational and societal objectives.

Compulsory Course: 3 ECTS
AI-Enabled Tech Development

This course examines how artificial intelligence technologies are increasingly used to facilitate, accelerate, and transform the application development lifecycle across digital products, creative technologies, and innovative ventures. The course focuses on the integration of AI-supported development tools, intelligent automation, generative systems, and data-driven decision-making frameworks that enhance the speed, scalability, and quality of software and product development processes. Students explore how machine learning models, generative artificial intelligence, low-code and no-code platforms, and intelligent development environments are reshaping traditional software engineering workflows. In parallel, the course addresses issues of system architecture, development strategies, and responsible innovation associated with AI-accelerated development.

Elective Course: 3 ECTS
Environment & Design

This course focuses on exploring the relationship between environmental challenges, design, and innovation, while simultaneously introducing students to systems thinking as a fundamental approach for understanding complex ecological, social, technological, and cultural interdependencies. The core pillars of the course are the concepts of biodesign, which examines design involving living systems, biological processes, and bio-based materials, and geodesign, which approaches design with an emphasis on place, spatial analysis, and the use of environmental data. Through theoretical frameworks, case studies, and applied exercises, students examine principles of sustainability, circular economy, regenerative design, and climate-change resilience. Particular emphasis is placed on the ethical, social, and cultural dimensions of environmental design, such as environmental justice, the importance of local knowledge, and the critical evaluation of techno-centric solutions. The course concludes with the development of an applied design project, through which students formulate well-documented proposals for sustainable and regenerative innovation.

Elective Course: 3 ECTS
Art & Creative Technology Acceleration Studio – phase 1

This intensive workshop introduces participants to the acceleration of creative and technology-driven projects, guiding them from the initial idea stage to proof-of- concept development in the form of a prototype. Students experiment with emerging technologies—such as extended reality (XR), artificial intelligence (AI), and interactive media—within collaborative teams, applying ideation methodologies and rapid prototyping practices. The workshop emphasizes impact-driven entrepreneurship, encouraging participants to align artistic and cultural innovation with sustainable business models. Students from artistic, technological, or business backgrounds develop hybrid creative– entrepreneurial mindsets, while simultaneously acquiring practical skills related to early-stage venture formation, production, and distribution of creative and culture– technology projects and services.

Compulsory Course: 3 ECTS
Idea Acceleration Workshop

The Idea Acceleration Workshop is an experiential and intensive course designed to guide students in transforming early-stage ideas into mature, testable concepts, with a strong emphasis on innovation. By integrating methods from entrepreneurship, design thinking, and creative problem-solving, the lab focuses on the development and validation of ideas through structured processes of venture ideation, prototyping, and strategic storytelling. Participants learn to identify and refine ideas with cultural, social, or technological relevance; apply rapid mapping and validation tools; and develop early versions of products, services, or experiences using appropriate prototyping methods. In parallel, students build the ability to communicate value propositions and benefits to stakeholders, customers, and the market through the development of storytelling and visualization skills. The course culminates in the presentation of a fully developed venture concept, supported by foundational user research, prototyping evidence, and an implementation plan. Through hands-on workshops, collaborative exercises, and continuous feedback, students cultivate the capacity to work effectively in interdisciplinary teams, integrate creative and entrepreneurial thinking, and design realistic strategies for the continuation or scaling of their venture ideas. The workshop serves as a core preparatory stage for students developing theses, venture concepts, or collaborative projects with an innovative and socially meaningful focus.

Compulsory Course: 3 ECTS
Innovation & Entrepreneurship III: Business Model & Strategic Planning

The third course in the series completes the entrepreneurship curriculum by focusing on the development of a comprehensive and sustainable business model. Students learn to integrate the key components of a value proposition, channels, revenue streams, and resources into a coherent framework. In parallel, they examine fundamental financial principles related to cost structure, revenue flows, liquidity management, and funding strategies. Particular emphasis is placed on preparing students to communicate effectively with investors and innovation stakeholders through the development of a business plan and an investment pitch. The course strengthens students’ ability to think strategically, assess the viability of their ideas, and transform them into mature and compelling business proposals.

Compulsory Course: 3 ECTS
Strategic Brand Management

This course examines branding as a strategic organizational capability that shapes value creation, competitive advantage, and long-term stakeholder relationships. It explores how brands function as systems of meaning, trust, and differentiation across consumer markets, cultural industries, digital platforms, and innovation-driven ventures. The course integrates theories from marketing strategy, consumer psychology, cultural studies, and communication to analyze how brand identities are constructed, managed, and evolved over time. Students investigate brand positioning, equity development, brand architecture, narrative coherence, and reputation management in dynamic technological and cultural environments. Particular attention is given to branding within creative industries and entrepreneurial contexts, where symbolic value, community engagement, and digital interaction play central roles. Through applied case analysis and strategic brand planning exercises, students develop the ability to design, implement, and evaluate brand strategies aligned with organizational objectives and market realities.

Compulsory Course: 3 ECTS
Production Management and Distribution

This course examines the organizational, operational, and strategic processes involved in the production and distribution of creative and cultural goods and experiences across sectors such as film, digital media, performing arts, exhibitions, music, gaming, and immersive content. It integrates project management theory, creative labor organization, supply chain coordination, and market distribution strategies to understand how creative projects move from concept to audience. Students explore the specific characteristics of creative production, including project- based workflows, interdisciplinary collaboration, high uncertainty, intellectual property management, and time-sensitive delivery. The course also analyzes traditional and digital distribution channels, platform-based dissemination, audience development strategies, and global market access. Through applied case studies and production simulations, students develop competencies in planning, budgeting, scheduling, and strategic distribution for creative ventures.

Compulsory Course: 3 ECTS
Immersive Experience Design in the Creative and Cultural Sectors

This course examines the conceptual, technological, and experiential dimensions of designing immersive environments within creative and cultural contexts, including museums, exhibitions, performance spaces, heritage sites, entertainment venues, and digital cultural platforms. It integrates theories from experience design, human perception, narrative studies, spatial design, and interactive media to explore how immersive technologies and multisensory environments can enhance meaning- making, engagement, and emotional impact. Students investigate the use of virtual reality, augmented reality, mixed reality, projection mapping, spatial audio, interactive installations, and location-based media as tools for cultural storytelling and audience participation. Emphasis is placed on user-centered experiential design, dramaturgy of space, accessibility, and ethical considerations related to representation, authenticity, and data use. Through applied design studios and critical analysis, students develop immersive experience concepts responsive to cultural, educational, and artistic objectives. .

Elective Course: 3 ECTS
Physical Computing - IoT, Networked Objects, Location-Based Experiences

This course introduces students to the principles and practices of physical computing, focusing on how sensors, microcontrollers, and networked systems enable tangible and interactive connections between the physical and digital worlds. Students explore how physical computing underpins smart environments, locative media, responsive installations, and the Internet of Things (IoT). The course combines hands-on prototyping with critical and cultural inquiry, encouraging students to design meaningful, embodied, and context-aware experiences. Through a balance of technical exploration and conceptual reflection, students examine the ethical, aesthetic, and social implications of ubiquitous computing. Within the course, students gain an understanding of the core components and characteristics of embedded interaction and develop the ability to design and prototype systems using microcontrollers, sensors, and actuators. They learn how to connect physical systems to networks and platforms for data exchange or remote interaction, and how to create interactive experiences that are location-based or context-driven. Working in teams, students develop speculative or functional prototypes while critically engaging with the cultural and environmental dimensions of IoT and networked technologies.

Elective Course: 3 ECTS
Innovative Business Models for the Creative & Cultural Economy

This course examines the design, evaluation, and transformation of business models within the creative and cultural economy. It explores how value is created, delivered, and captured in sectors characterized by symbolic goods, intellectual property, platform intermediation, project-based production, and hybrid public–private funding structures. The course integrates theories of business model innovation, cultural economics, and digital platform strategy to analyze emerging monetization mechanisms across creative industries, including media, performing arts, design, gaming, digital content, immersive experiences, and cultural institutions. Particular attention is given to the structural specificities of cultural markets—such as demand uncertainty, high upfront creative costs, network effects, reputation systems, and the role of public policy and subsidies. Students critically assess how digital transformation, artificial intelligence, and platformization are reshaping traditional cultural value chains. Through applied case analysis and venture modeling exercises, students develop innovative business model architectures tailored to creative and cultural ventures.

Compulsory Course: 3 ECTS

3rd semester

IP Management & Licensing

The aim of this course is to introduce students to the fundamental principles and practices of managing intellectual and industrial property rights -including copyright, trademarks, patents, designs, and trade secrets- within the fields of the creative industries, the cultural sector, technology, and business. The course seeks to help students develop a culture of protection, strategic exploitation, and vigilance with regard to intellectual property. Students are introduced to the nature, historical development, and objectives of intellectual property rights, as well as their role in markets and the information economy, and their dynamic relationship with social and economic realities and technological change. The course examines how these rights are created, protected, and leveraged, with particular emphasis on the challenges posed by the digital era, interdisciplinary collaboration, and international markets, as well as the new conditions introduced by artificial intelligence. Compulsory Course: 3 ECTS

Storytelling for Impact and Influence - Pitching Workshop

This course examines storytelling as a strategic tool for shaping perception, mobilizing audiences, and influencing decision-making across entrepreneurial, cultural, policy, and technological contexts. Drawing on narrative theory, communication studies, psychology, and branding research, the course explores how stories construct meaning, evoke emotion, build trust, and drive action. Students analyze narrative structures used in business pitching, cultural production, advocacy campaigns, and digital media, learning how storytelling operates across multiple formats including spoken presentations, visual narratives, immersive experiences, and data-driven communication. Emphasis is placed on ethical persuasion, authenticity, and audience-centered narrative design. Through applied storytelling projects, students develop the capacity to craft compelling narratives that communicate value propositions, social impact, and strategic vision effectively. Compulsory Course: 3 ECTS

Art & Creative-Tech Acceleration Studio – phase 2

As a continuation of Workshop I, this advanced module focuses on refining prototypes into functional products or services with clearly articulated value propositions and market strategies. Students develop business models, conduct user testing, strengthen branding and identity, and prepare to present their projects to investors, cultural institutions, or distribution partners. The module enhances students’ ability to develop innovation projects with social and commercial impact by cultivating financial, entrepreneurial, and creative thinking. In parallel, it emphasizes skills related to production planning, distribution strategy, and sustainable growth. The course culminates in a public presentation (Demo Day), where students engage directly with professionals from the broader innovation and creative-tech ecosystem. Compulsory Course: 3 ECTS

Emerging Media Production

This course examines the conceptual, technical, and organizational dimensions of producing content for emerging media environments, including virtual and augmented reality, interactive film, real-time engines, generative systems, hybrid installations, and cross-platform immersive experiences. It situates production within both creative and industrial contexts, addressing workflow integration, interdisciplinary collaboration, and technological constraints. Students engage in project-based production processes that require the coordination of narrative design, technical implementation, user interaction, and distribution strategy. Particular attention is given to the evolving aesthetics and grammar of immersive and interactive storytelling, as well as to professional standards in project management and media delivery. Compulsory Course: 3 ECTS

Data, Business Analytics & Visualization

This course develops advanced data literacy and analytical capabilities for innovation-driven and creative organizations. It introduces quantitative reasoning, performance measurement systems, and data visualization methodologies that support evidence-based strategic decision-making. Students learn to interpret and contextualize business, user, and operational data, translating analytical outputs into actionable insights. Emphasis is placed on critical interpretation, avoiding misrepresentation, and integrating analytics into entrepreneurial, cultural, and technological strategies. Elective Course: 3 ECTS

Product Design Studio (XR/AR/VR)

This workshop focuses on Extended, Virtual, and Mixed Reality and trains students to design immersive experiences that transform product development, storytelling, and user interaction. From early-stage ideas to functional prototypes, the module combines creative experimentation with technical production. Emphasis is placed on connecting creative practice with entrepreneurship and social impact, through the use of tools such as three-dimensional (3D) modeling and animation, two-dimensional (2D) graphics, real-time development platforms or game engines, and extended reality (XR) applications. Participants cultivate interdisciplinary thinking—artistic, technological, and entrepreneurial—while developing technical skills alongside knowledge of production management, distribution, and the commercial exploitation of XR innovations. Elective Course: 3 ECTS

Accounting and Financial Management for Early-Stage Ventures)

This course provides a rigorous introduction to financial management principles tailored to entrepreneurial and creative enterprises operating under resource constraints and high uncertainty. It examines financial reporting structures, cost management, capital allocation, and performance evaluation tools relevant to early- stage ventures. Students develop financial modeling capabilities and learn to interpret financial data in relation to strategic growth decisions, sustainability, and investor expectations. Compulsory Course: 3 ECTS

Financing, Equity Investment & Cultural Economy

This course examines the financial dynamics of the cultural and creative industries, with a focus on how innovation-driven projects secure funding through equity investment and alternative financing models. Students gain a practical understanding of financial planning, investment readiness, and the specific challenges and opportunities associated with financing within the cultural economy. Through case studies and applied tools, participants learn how to align innovation with social or cultural purpose and develop sustainable financing strategies—ranging from self-financing and grants to venture capital and crowdfunding. By the end of the course, students are able to understand and analyze the financial structures that underpin the cultural economy. They learn to compare different funding models—public, private, and hybrid—develop basic financial documents, and assess the implications of ownership and equity structures in creative ventures. The course also strengthens students’ understanding of investor expectations and funding readiness, while connecting theoretical perspectives on the cultural economy with contemporary financing practices. Elective Course: 3 ECTS

Ethics, Art and Technology

This course critically examines normative, philosophical, and socio-political questions arising from the intersection of art, emerging technologies, and innovation systems. It addresses ethical challenges related to algorithmic bias, surveillance capitalism, automation, sustainability, authorship, and digital labor. Students engage with ethical theory and applied case studies to develop structured reasoning frameworks applicable to innovation governance and creative practice. The course also provides a comprehensive examination of data governance frameworks, regulatory compliance, and lifecycle management in digital innovation environments (GDPR). It addresses the ethical and legal obligations associated with data collection, processing, storage, sharing, and deletion. Particular attention is given to European data protection regulation and its implications for product design, platform governance, and organizational accountability. Elective Course: 3 ECTS

Cultural Policy & the Creative Economy

This course critically examines the role of public policy in shaping the structure, performance, and transformation of the creative and cultural economy. It explores how governments, institutions, and public agencies design regulatory frameworks, funding mechanisms, and strategic interventions to support cultural production, innovation, inclusion, and economic development. The course situates cultural policy within broader debates on creative industries, urban development, digital transformation, and social value creation. Students analyze policy instruments such as subsidies, tax incentives, public procurement, and innovation programs, assessing their impact on creative markets, entrepreneurial activity, and cultural participation. Particular attention is given to the interaction between public policy and digital platforms, globalization of cultural markets, and emerging creative technologies. Through comparative case studies and applied policy analysis, students develop the capacity to evaluate cultural policy effectiveness and design evidence-informed policy recommendations. Elective Course: 3 ECTS

Theory & Practice of Impact Assessment

This course provides a comprehensive examination of theoretical frameworks, methodological approaches, and applied tools for assessing social, cultural, environmental, and economic impact within innovation-driven, creative, and policy- oriented contexts. It explores how impact is conceptualized, measured, and communicated across public sector programs, social enterprises, cultural institutions, startups, and investment ecosystems. Students engage with both qualitative and quantitative evaluation methodologies, including theory of change models, logic frameworks, key performance indicators, counterfactual analysis, and mixed-methods approaches. Particular attention is given to impact assessment in complex systems where outcomes are non-linear, long-term, and influenced by multiple stakeholders. The course emphasizes evidence-based decision-making, accountability, and learning, enabling students to design robust impact measurement frameworks aligned with strategic objectives and policy requirements. Elective Course: 3 ECTS

Master’s Thesis / Field Study Project

Compulsory Course: 6 ECTS

dd