Program Structure
The full MSc program comprises 90 ECTS and consists of twenty-two (22) compulsory courses, twelve (12) elective courses, and a compulsory Master’s Thesis or Field Study Project.
To be awarded the degree, students must successfully complete all compulsory courses and either a Master’s Thesis or a Field Study Project; in addition, they are required to select and successfully complete six (6) elective courses. The full programme of taught and examined courses is presented in detail below.
1st Semester
| COURSE | CREDITS POINTS |
|---|---|
|
Compulsory Course: 3 ECTS |
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Compulsory Course: 3 ECTS |
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Compulsory Course: 3 ECTS |
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Compulsory Course: 3 ECTS |
|
Compulsory Course: 3 ECTS |
|
Compulsory Course: 3 ECTS |
|
Elective Course: 3 ECTS |
|
Compulsory Course: 3 ECTS |
|
Elective Course: 3 ECTS |
|
Compulsory Course: 3 ECTS |
|
Compulsory Course: 3 ECTS |
2nd Semester
| COURSE | CREDITS POINTS |
|---|---|
|
Compulsory Course: 3 ECTS |
|
Compulsory Course: 3 ECTS |
|
Elective Course: 3 ECTS |
|
Elective Course: 3 ECTS |
|
Compulsory Course: 3 ECTS |
|
Compulsory Course: 3 ECTS |
|
Compulsory Course: 3 ECTS |
|
Compulsory Course: 3 ECTS |
|
Compulsory Course: 3 ECTS |
|
Elective Course: 3 ECTS |
|
Elective Course: 3 ECTS |
|
Compulsory Course: 3 ECTS |
3rd semester
- IP Management & Licensing
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The aim of this course is to introduce students to the fundamental principles and practices of managing intellectual and industrial property rights -including copyright, trademarks, patents, designs, and trade secrets- within the fields of the creative industries, the cultural sector, technology, and business. The course seeks to help students develop a culture of protection, strategic exploitation, and vigilance with regard to intellectual property. Students are introduced to the nature, historical development, and objectives of intellectual property rights, as well as their role in markets and the information economy, and their dynamic relationship with social and economic realities and technological change. The course examines how these rights are created, protected, and leveraged, with particular emphasis on the challenges posed by the digital era, interdisciplinary collaboration, and international markets, as well as the new conditions introduced by artificial intelligence. Compulsory Course: 3 ECTS
- Storytelling for Impact and Influence - Pitching Workshop
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This course examines storytelling as a strategic tool for shaping perception, mobilizing audiences, and influencing decision-making across entrepreneurial, cultural, policy, and technological contexts. Drawing on narrative theory, communication studies, psychology, and branding research, the course explores how stories construct meaning, evoke emotion, build trust, and drive action. Students analyze narrative structures used in business pitching, cultural production, advocacy campaigns, and digital media, learning how storytelling operates across multiple formats including spoken presentations, visual narratives, immersive experiences, and data-driven communication. Emphasis is placed on ethical persuasion, authenticity, and audience-centered narrative design. Through applied storytelling projects, students develop the capacity to craft compelling narratives that communicate value propositions, social impact, and strategic vision effectively. Compulsory Course: 3 ECTS
- Art & Creative-Tech Acceleration Studio – phase 2
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As a continuation of Workshop I, this advanced module focuses on refining prototypes into functional products or services with clearly articulated value propositions and market strategies. Students develop business models, conduct user testing, strengthen branding and identity, and prepare to present their projects to investors, cultural institutions, or distribution partners. The module enhances students’ ability to develop innovation projects with social and commercial impact by cultivating financial, entrepreneurial, and creative thinking. In parallel, it emphasizes skills related to production planning, distribution strategy, and sustainable growth. The course culminates in a public presentation (Demo Day), where students engage directly with professionals from the broader innovation and creative-tech ecosystem. Compulsory Course: 3 ECTS
- Emerging Media Production
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This course examines the conceptual, technical, and organizational dimensions of producing content for emerging media environments, including virtual and augmented reality, interactive film, real-time engines, generative systems, hybrid installations, and cross-platform immersive experiences. It situates production within both creative and industrial contexts, addressing workflow integration, interdisciplinary collaboration, and technological constraints. Students engage in project-based production processes that require the coordination of narrative design, technical implementation, user interaction, and distribution strategy. Particular attention is given to the evolving aesthetics and grammar of immersive and interactive storytelling, as well as to professional standards in project management and media delivery. Compulsory Course: 3 ECTS
- Data, Business Analytics & Visualization
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This course develops advanced data literacy and analytical capabilities for innovation-driven and creative organizations. It introduces quantitative reasoning, performance measurement systems, and data visualization methodologies that support evidence-based strategic decision-making. Students learn to interpret and contextualize business, user, and operational data, translating analytical outputs into actionable insights. Emphasis is placed on critical interpretation, avoiding misrepresentation, and integrating analytics into entrepreneurial, cultural, and technological strategies. Elective Course: 3 ECTS
- Product Design Studio (XR/AR/VR)
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This workshop focuses on Extended, Virtual, and Mixed Reality and trains students to design immersive experiences that transform product development, storytelling, and user interaction. From early-stage ideas to functional prototypes, the module combines creative experimentation with technical production. Emphasis is placed on connecting creative practice with entrepreneurship and social impact, through the use of tools such as three-dimensional (3D) modeling and animation, two-dimensional (2D) graphics, real-time development platforms or game engines, and extended reality (XR) applications. Participants cultivate interdisciplinary thinking—artistic, technological, and entrepreneurial—while developing technical skills alongside knowledge of production management, distribution, and the commercial exploitation of XR innovations. Elective Course: 3 ECTS
- Accounting and Financial Management for Early-Stage Ventures)
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This course provides a rigorous introduction to financial management principles tailored to entrepreneurial and creative enterprises operating under resource constraints and high uncertainty. It examines financial reporting structures, cost management, capital allocation, and performance evaluation tools relevant to early- stage ventures. Students develop financial modeling capabilities and learn to interpret financial data in relation to strategic growth decisions, sustainability, and investor expectations. Compulsory Course: 3 ECTS
- Financing, Equity Investment & Cultural Economy
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This course examines the financial dynamics of the cultural and creative industries, with a focus on how innovation-driven projects secure funding through equity investment and alternative financing models. Students gain a practical understanding of financial planning, investment readiness, and the specific challenges and opportunities associated with financing within the cultural economy. Through case studies and applied tools, participants learn how to align innovation with social or cultural purpose and develop sustainable financing strategies—ranging from self-financing and grants to venture capital and crowdfunding. By the end of the course, students are able to understand and analyze the financial structures that underpin the cultural economy. They learn to compare different funding models—public, private, and hybrid—develop basic financial documents, and assess the implications of ownership and equity structures in creative ventures. The course also strengthens students’ understanding of investor expectations and funding readiness, while connecting theoretical perspectives on the cultural economy with contemporary financing practices. Elective Course: 3 ECTS
- Ethics, Art and Technology
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This course critically examines normative, philosophical, and socio-political questions arising from the intersection of art, emerging technologies, and innovation systems. It addresses ethical challenges related to algorithmic bias, surveillance capitalism, automation, sustainability, authorship, and digital labor. Students engage with ethical theory and applied case studies to develop structured reasoning frameworks applicable to innovation governance and creative practice. The course also provides a comprehensive examination of data governance frameworks, regulatory compliance, and lifecycle management in digital innovation environments (GDPR). It addresses the ethical and legal obligations associated with data collection, processing, storage, sharing, and deletion. Particular attention is given to European data protection regulation and its implications for product design, platform governance, and organizational accountability. Elective Course: 3 ECTS
- Cultural Policy & the Creative Economy
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This course critically examines the role of public policy in shaping the structure, performance, and transformation of the creative and cultural economy. It explores how governments, institutions, and public agencies design regulatory frameworks, funding mechanisms, and strategic interventions to support cultural production, innovation, inclusion, and economic development. The course situates cultural policy within broader debates on creative industries, urban development, digital transformation, and social value creation. Students analyze policy instruments such as subsidies, tax incentives, public procurement, and innovation programs, assessing their impact on creative markets, entrepreneurial activity, and cultural participation. Particular attention is given to the interaction between public policy and digital platforms, globalization of cultural markets, and emerging creative technologies. Through comparative case studies and applied policy analysis, students develop the capacity to evaluate cultural policy effectiveness and design evidence-informed policy recommendations. Elective Course: 3 ECTS
- Theory & Practice of Impact Assessment
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This course provides a comprehensive examination of theoretical frameworks, methodological approaches, and applied tools for assessing social, cultural, environmental, and economic impact within innovation-driven, creative, and policy- oriented contexts. It explores how impact is conceptualized, measured, and communicated across public sector programs, social enterprises, cultural institutions, startups, and investment ecosystems. Students engage with both qualitative and quantitative evaluation methodologies, including theory of change models, logic frameworks, key performance indicators, counterfactual analysis, and mixed-methods approaches. Particular attention is given to impact assessment in complex systems where outcomes are non-linear, long-term, and influenced by multiple stakeholders. The course emphasizes evidence-based decision-making, accountability, and learning, enabling students to design robust impact measurement frameworks aligned with strategic objectives and policy requirements. Elective Course: 3 ECTS
- Master’s Thesis / Field Study Project
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Compulsory Course: 6 ECTS

