Curriculum

The full MSc program comprises 90 ECTS and consists of twenty-two (22) compulsory courses, twelve (12) elective courses, and a compulsory Master’s Thesis or Field Study Project.

To be awarded the degree, students must successfully complete all compulsory courses and either a Master’s Thesis or a Field Study Project; in addition, they are required to select and successfully complete six (6) elective courses. The full programme of taught and examined courses is presented in detail below.

1st Semester

COURSE CREDIT POINTS
Innovation & Entrepreneurship I: Idea Validation

This course introduces students to evidence-based approaches to innovation and entrepreneurship, with a particular emphasis on the systematic validation of early-stage ideas under conditions of uncertainty. Drawing on lean startup methodologies, customer development theory, and experimental innovation frameworks, the course guides students through structured processes of problem
identification, user research, rapid prototyping, and iterative market testing. Through applied project work, students learn to assess the feasibility, desirability, and viability of entrepreneurial opportunities
prior to scaling.

Compulsory Course: 3 ECTS
Media and Art History

This course offers a critical and historical examination of the evolution of artistic practices and media technologies from early visual culture to contemporary digital environments. It investigates how technological, social, and economic transformations have shaped artistic production, communication systems, and cultural meaning across historical periods. By situating contemporary creative practices within broader historical trajectories, students develop analytical tools for interpreting media artifacts and understanding the cultural dimensions of technological change.

Compulsory Course: 3 ECTS
Leadership, People & Culture

This course examines leadership practices and organizational dynamics within innovation-driven, creative, and technologically mediated environments. It explores how leadership styles, organizational culture, and human behavior influence performance, collaboration, and innovation outcomes. Through theoretical study and applied case analysis, students develop the capacity to lead interdisciplinary teams, manage organizational change, and cultivate inclusive, high-performance cultures within entrepreneurial and creative contexts.

Compulsory Course: 3 ECTS
Computational Creativity

This course explores the theoretical foundations and practical applications of computational systems in creative processes. It examines how algorithms, artificial intelligence, and generative models can support, augment, or autonomously produce artistic and design outputs. Through critical inquiry and applied experimentation, students investigate human–machine collaboration, creative coding practices, and the cultural implications of algorithmic creativity.

Compulsory Course: 3 ECTS
Design Theory and Ideation

This course provides a theoretical and methodological foundation for design-driven innovation, examining how design functions as a cognitive, cultural, and strategic process within creative, technological, and entrepreneurial contexts. It explores major design theories, philosophies, and creative problem-solving frameworks that inform contemporary design practice across products, services, systems, and experiences.

Students engage with structured ideation methods, visual thinking techniques, and iterative concept development processes to translate complex challenges into meaningful design solutions. The course emphasizes the relationship between research, creativity, and strategic intent, positioning design as a central driver of innovation, user value, and organizational transformation.

Compulsory Course: 3 ECTS
Marketing & Behavioral Science

This course examines the integration of behavioral science principles into marketing strategy and consumer engagement within digital, cultural, and innovation-driven contexts. Drawing on research
from psychology, behavioral economics, neuroscience, and decision science, the course explores how individuals perceive information, form preferences, and make choices under conditions of uncertainty
and cognitive limitation. It critically analyzes how behavioral insights can be ethically applied to influence consumer behavior, shape brand perception, and optimize product adoption.

Students investigate evidence-based frameworks for designing marketing interventions, communication strategies, and user experiences informed by human behavior. The course emphasizes experimental design, data-driven testing, and continuous optimization of marketing actions across digital platforms. Through applied projects and empirical analysis, students develop the capacity to design, evaluate, and refine behaviorally informed marketing strategies while considering ethical implications.

Compulsory Course: 3 ECTS
Contemporary Curatorial Practices

This course examines contemporary theories, methodologies, and professional practices of curatorship within physical, digital, and immersive cultural environments. It explores the evolving role of the curator as cultural mediator, storyteller, producer, and critical agent shaping artistic discourse and public engagement. The course situates curatorial practice within broader institutional, social, and
technological transformations affecting museums, galleries, festivals, digital platforms, and participatory cultural spaces.

Students analyze exhibition-making as a complex process involving conceptual framing, narrative construction, spatial design, audience interpretation, ethical responsibility, and organizational strategy.
Particular attention is given to digital curation, immersive exhibitions, community-based practices, and interdisciplinary curatorial models. Through applied projects and critical reflection, students develop
curatorial concepts responsive to contemporary cultural challenges and technological possibilities.

Elective Course: 3 ECTS
Digital Media & Content Development

This course examines the strategic, creative, and technological dimensions of digital content production within contemporary media ecosystems. It explores how narratives are conceptualized, produced, distributed, and optimized across digital platforms, including social media, streaming environments, interactive websites, and emerging digital formats. Integrating theories of digital communication, media studies, audience engagement, and content strategy, the course analyzes how digital media functions as
a driver of cultural expression, brand value, and entrepreneurial growth.

Students develop practical competencies in multimedia storytelling, content planning, and performance evaluation while critically engaging with platform dynamics, algorithmic visibility, and ethical
communication practices. Emphasis is placed on aligning creative production with strategic objectives, audience behavior, and data-informed optimization.

Compulsory Course: 3 ECTS
Programming for Non-Programmers

This course introduces foundational computational thinking and practical programming skills for students without prior technical training. It examines how software systems are structured, how
algorithms process information, and how digital tools enable automation, data manipulation, and interactive applications across creative and entrepreneurial domains.

Rather than focusing solely on syntax, the course emphasizes problem-solving logic, abstraction, and systems reasoning, enabling students to conceptualize digital solutions and collaborate effectively with technical professionals. Through hands-on exercises and project-based learning, students develop functional prototypes that support innovation, creative production, and business experimentation.

Elective Course: 3 ECTS
Systems Thinking & Managing Complexity

This course introduces systems thinking as a conceptual and analytical framework for understanding complex, interconnected social, technological, economic, and organizational environments. It draws on systems theory, complexity science, and organizational studies to examine how dynamic interactions, feedback loops, non-linearity, and emergence shape outcomes in innovation ecosystems and creative industries.

Students develop the capacity to move beyond linear problem-solving approaches by mapping systemic relationships, identifying leverage points, and designing interventions that account for uncertainty and adaptive behavior. The course emphasizes practical application through system modeling, scenario planning, and strategic foresight exercises relevant to entrepreneurial, cultural, and policy contexts.

Compulsory Course: 3 ECTS
Idea Generation Workshop

This workshop-based course focuses on the systematic generation, exploration, and refinement of innovative ideas within creative, technological, and entrepreneurial contexts. It integrates theories of
creativity, cognitive processes, and collaborative innovation with practical ideation methodologies used in design, entrepreneurship, and cultural production.

Students engage in intensive creative sprints, problem-framing exercises, and collaborative ideation sessions that move beyond spontaneous brainstorming toward structured, research-informed creativity. Emphasis is placed on divergent and convergent thinking processes, interdisciplinary collaboration, and rapid concept testing. The workshop develops students’ capacity to generate high-quality ideas that are novel, relevant, and strategically viable.

Compulsory Course: 3 ECTS


2nd Semester

COURSE CREDIT POINTS
Innovation & Entrepreneurship II: Go-To-Market Strategies & Experimental Design

This course builds upon early-stage validation by focusing on market entry strategies, customer acquisition models, and evidence-based scaling approaches. Students examine how ventures transition from problem–solution fit to sustainable growth through structured experimentation, pricing strategies, channel development, and performance metrics. Emphasis is placed on hypothesis-driven growth and adaptive strategic execution.

Compulsory Course: 3 ECTS
User-Experience & Human-Centered Innovation

This course examines the principles, methods, and strategic value of human-centered design in the development of products, services, and experiences across technological, creative, and entrepreneurial
contexts. It integrates theories from design research, cognitive psychology, anthropology, and service innovation to understand how human needs, behaviors, emotions, and social contexts shape effective solutions.

Students engage in systematic user research, co-design practices, prototyping, and usability evaluation to translate human insights into meaningful innovations. The course emphasizes iterative design
processes, inclusive and accessible design principles, and evidence-based decision-making. Through applied projects and critical reflection, students develop the capacity to design solutions that generate user value while aligning with organizational and societal objectives.

Compulsory Course: 3 ECTS
AI-Enabled Tech Development

This course examines how artificial intelligence technologies are increasingly used to facilitate, accelerate, and transform the application development lifecycle across digital products, creative
technologies, and innovation-driven ventures. It focuses on the integration of AI-assisted development tools, intelligent automation, generative systems, and data-driven decision frameworks that enhance speed, scalability, and quality in software and product development processes.

Rather than treating AI solely as an end product, the course positions AI as an enabling infrastructure for rapid prototyping, code generation, testing automation, user experience personalization, and
continuous product optimization. Students explore how machine learning models, generative AI, lowcode and no-code platforms, and intelligent development environments reshape traditional engineering
workflows. The course also addresses system architecture, deployment strategies, and responsible innovation considerations associated with AI-accelerated development.

Through applied projects and real-world case studies, students develop functional AI-enabled applications while critically assessing productivity gains, limitations, and ethical implications.

Elective Course: 3 ECTS
Environment & Design

This course focuses on exploring the relationship between environmental challenges, design, and innovation, while simultaneously introducing students to systems thinking as a fundamental approach for understanding complex ecological, social, technological, and cultural interdependencies. The core pillars of the course are the concepts of biodesign, which examines design involving living systems, biological processes, and bio-based materials, and geodesign, which approaches design with an
emphasis on place, spatial analysis, and the use of environmental data.

Through theoretical frameworks, case studies, and applied exercises, students examine principles of sustainability, circular economy, regenerative design, and climate-change resilience. Particular emphasis is placed on the ethical, social, and cultural dimensions of environmental design, such as environmental justice, the importance of local knowledge, and the critical evaluation of techno-centric solutions.

The course concludes with the development of an applied design project, through which students formulate well-documented proposals for sustainable and regenerative innovation.

Elective Course: 3 ECTS
Art & Creative Technology Acceleration Workshop – Phase 1 (Advanced tools, Creativity & Artistic Thinking)

This studio-based course serves as the first phase of an advanced creative acceleration sequence focused on the integration of artistic practice and emerging technologies. It provides a structured yet exploratory environment in which students experiment with advanced tools, computational systems, immersive technologies, interactive media, and hybrid material processes to develop conceptually
grounded creative works.

The studio emphasizes artistic research, conceptual rigor, and technological experimentation as mutually reinforcing processes. Students are encouraged to critically investigate the cultural, aesthetic, and societal implications of creative technologies while developing technically informed prototypes and artistic frameworks. Phase 1 focuses on exploration, experimentation, and conceptual development rather than full-scale production, laying the groundwork for advanced refinement in Phase 2.

Compulsory Course: 3 ECTS
Idea Acceleration Workshop

This workshop-based course focuses on the systematic transformation of early-stage ideas into validated, scalable, and strategically coherent innovation concepts. It integrates methodologies from lean entrepreneurship, design thinking, rapid prototyping, and business experimentation to accelerate the development of creative and technological initiatives.

Students engage in intensive iterative cycles of concept refinement, user testing, prototype development, and strategic adjustment. Emphasis is placed on translating conceptual ideas into implementable solutions supported by evidence, strategic logic, and early operational planning. The workshop fosters entrepreneurial mindset development, interdisciplinary collaboration, and continuous
learning through real-world feedback.

Compulsory Course: 3 ECTS
Innovation & Entrepreneurship III: Business Modelling & Strategic Planning

This course focuses on the strategic design, evaluation, and transformation of business models within innovation-driven and creative ventures. It examines how organizations create, deliver, and capture value in dynamic technological, cultural, and market environments. Integrating theories of strategic management, entrepreneurship, and business model innovation, the course enables students to analyze competitive positioning, revenue architectures, cost structures, and ecosystem dynamics that shape
long-term venture sustainability.

Students explore strategic planning processes under conditions of uncertainty, including scenario analysis, resource allocation, growth strategy formulation, and adaptive strategy frameworks. Particular
emphasis is placed on the interaction between business model design and broader innovation ecosystems, platform dynamics, and regulatory environments. Through applied modeling exercises and
strategic case analysis, students develop robust strategic plans aligned with evolving market opportunities.

Compulsory Course: 3 ECTS
Strategic Brand Management

This course examines branding as a strategic organizational capability that shapes value creation, competitive advantage, and long-term stakeholder relationships. It explores how brands function as systems of meaning, trust, and differentiation across consumer markets, cultural industries, digital platforms, and innovation-driven ventures. The course integrates theories from marketing strategy,
consumer psychology, cultural studies, and communication to analyze how brand identities are constructed, managed, and evolved over time.

Students investigate brand positioning, equity development, brand architecture, narrative coherence, and reputation management in dynamic technological and cultural environments. Particular attention is given to branding within creative industries and entrepreneurial contexts, where symbolic value, community engagement, and digital interaction play central roles. Through applied case analysis and
strategic brand planning exercises, students develop the ability to design, implement, and evaluate brand strategies aligned with organizational objectives and market realities.

Compulsory Course: 3 ECTS
Production Management and Distribution

This course examines the organizational, operational, and strategic processes involved in the production and distribution of creative and cultural goods and experiences across sectors such as film, digital media, performing arts, exhibitions, music, gaming, and immersive content. It integrates project management theory, creative labor organization, supply chain coordination, and market distribution strategies to understand how creative projects move from concept to audience.

Students explore the specific characteristics of creative production, including project-based workflows, interdisciplinary collaboration, high uncertainty, intellectual property management, and time-sensitive delivery. The course also analyzes traditional and digital distribution channels, platform-based dissemination, audience development strategies, and global market access. Through applied case studies and production simulations, students develop competencies in planning, budgeting, scheduling, and strategic distribution for creative ventures.

Compulsory Course: 3 ECTS
Immersive Experience Design in the Creative and Cultural Sectors

This course examines the conceptual, technological, and experiential dimensions of designing immersive environments within creative and cultural contexts, including museums, exhibitions, performance spaces, heritage sites, entertainment venues, and digital cultural platforms. It integrates theories from experience design, human perception, narrative studies, spatial design, and interactive media to explore how immersive technologies and multisensory environments can enhance meaning-making, engagement, and emotional impact.

Students investigate the use of virtual reality, augmented reality, mixed reality, projection mapping, spatial audio, interactive installations, and location-based media as tools for cultural storytelling and audience participation. Emphasis is placed on user-centered experiential design, dramaturgy of space, accessibility, and ethical considerations related to representation, authenticity, and data use. Through applied design studios and critical analysis, students develop immersive experience concepts responsive to cultural, educational, and artistic objectives.

Elective Course: 3 ECTS
Immersive Experience Design in the Creative and Cultural Sectors

This course examines the conceptual, technological, and experiential dimensions of designing immersive environments within creative and cultural contexts, including museums, exhibitions, performance spaces, heritage sites, entertainment venues, and digital cultural platforms. It integrates theories from experience design, human perception, narrative studies, spatial design, and interactive media to explore how immersive technologies and multisensory environments can enhance meaning-making, engagement, and emotional impact.

Students investigate the use of virtual reality, augmented reality, mixed reality, projection mapping, spatial audio, interactive installations, and location-based media as tools for cultural storytelling and audience participation. Emphasis is placed on user-centered experiential design, dramaturgy of space, accessibility, and ethical considerations related to representation, authenticity, and data use. Through applied design studios and critical analysis, students develop immersive experience concepts responsive to cultural, educational, and artistic objectives.

Elective Course: 3 ECTS
Physical Computing - IoT, Networked Objects, Location-Based Experiences

This course examines the design and implementation of interactive systems that integrate digital computation with physical environments through embedded technologies, connected objects, and spatially situated media. Drawing on principles from physical computing, human–computer interaction, ubiquitous computing, and experience design, the course explores how sensor networks, microcontrollers, and location-aware technologies enable responsive, adaptive, and participatory environments.

Students investigate how networked objects and spatial computing infrastructures create new forms of creative expression, cultural engagement, and technological innovation across public spaces,
exhibitions, smart environments, and urban contexts. Emphasis is placed on the conceptualization, prototyping, and evaluation of location-based experiences and interactive installations that respond to human presence, movement, and environmental data. The course integrates technical development with experiential design while critically addressing usability, privacy, sustainability, and ethical
considerations.

Elective Course: 3 ECTS
Innovative Business Models for the Creative & Cultural Economy

This course examines the design, evaluation, and transformation of business models within the creative and cultural economy. It explores how value is created, delivered, and captured in sectors characterized by symbolic goods, intellectual property, platform intermediation, project-based production, and hybrid public–private funding structures. The course integrates theories of business model innovation, cultural economics, and digital platform strategy to analyze emerging monetization mechanisms across creative
industries, including media, performing arts, design, gaming, digital content, immersive experiences, and cultural institutions.

Particular attention is given to the structural specificities of cultural markets—such as demand uncertainty, high upfront creative costs, network effects, reputation systems, and the role of public policy and subsidies. Students critically assess how digital transformation, artificial intelligence, and platformization are reshaping traditional cultural value chains. Through applied case analysis and venture modeling exercises, students develop innovative business model architectures tailored to creative and cultural ventures.

Compulsory Course: 3 ECTS

3rd Semester

COURSE CREDIT POINTS
IP Management & Licensing

This course examines intellectual property as both a legal framework and a strategic asset within innovation and creative industries. It analyzes copyright, patent, trademark, and design protection regimes, as well as licensing models and technology transfer mechanisms. Students evaluate how intellectual property strategies influence commercialization, competitive positioning, and cross-border expansion, particularly in digital and platform-based markets.

Compulsory Course: 3 ECTS
Storytelling for Impact and Influence - Pitching Workshop

This workshop-based course focuses on the development of persuasive narrative communication skills for entrepreneurial, creative, and cultural innovation contexts. It integrates principles from narrative theory, rhetoric, behavioral psychology, and strategic communication to examine how stories shape perception, mobilize audiences, and influence decision-making.

Students learn to craft and deliver compelling pitches that articulate value propositions, strategic vision, and social or cultural impact to diverse stakeholders, including investors, partners, cultural institutions, and public audiences. Emphasis is placed on clarity of message, emotional engagement, evidence-based persuasion, and ethical communication. Through iterative practice, feedback, and live pitching simulations, students refine their ability to communicate complex ideas with confidence and impact.

Compulsory Course: 3 ECTS
Art & Creative Technology Acceleration Workshop – Phase 2 (Advanced tools, Creativity & Artistic Thinking)

This studio-based course constitutes the advanced development phase of the creative acceleration sequence, focusing on the realization, refinement, and public presentation of art and creative technology projects initiated in Phase 1. It integrates artistic research, advanced technological implementation, production management, and professional positioning to support the transition from experimental concepts to fully realized creative works or innovation-ready prototypes.

Students engage in intensive iterative development cycles involving technical optimization, experiential refinement, audience testing, and critical feedback. Emphasis is placed on production quality, conceptual coherence, sustainability of creative practice, and readiness for professional dissemination across exhibitions, digital platforms, festivals, or entrepreneurial contexts. The studio also addresses portfolio development, project documentation, and strategic positioning within contemporary creative and cultural ecosystems.

Compulsory Course: 3 ECTS
Emerging Media Production

This course examines the conceptual, technical, and organizational dimensions of producing content for emerging media environments, including virtual and augmented reality, interactive film, real-time
engines, generative systems, hybrid installations, and cross-platform immersive experiences. It situates production within both creative and industrial contexts, addressing workflow integration, interdisciplinary collaboration, and technological constraints.

Students engage in project-based production processes that require the coordination of narrative design, technical implementation, user
interaction, and distribution strategy. Particular attention is given to the evolving aesthetics and grammar of immersive and interactive storytelling, as well as to professional standards in project management and media delivery.

Compulsory Course: 3 ECTS
Data, Business Analytics & Visualization

This course develops advanced data literacy and analytical capabilities for innovation-driven and creative organizations. It introduces quantitative reasoning, performance measurement systems, and data visualization methodologies that support evidence-based strategic decision-making. Students learn to interpret and contextualize business, user, and operational data, translating analytical outputs into actionable insights. Emphasis is placed on critical interpretation, avoiding misrepresentation, and integrating analytics into entrepreneurial, cultural, and technological strategies.

Elective Course: 3 ECTS
Product Design Studio (XR/AR/VR)

This studio-based course focuses on the end-to-end design and development of immersive digital products using extended reality technologies, including virtual reality, augmented reality, and mixed
reality systems. It integrates principles from product design, user experience, human perception, interaction design, and immersive media production to guide students through the conceptualization,
prototyping, and evaluation of XR-based applications across cultural, educational, entertainment, and entrepreneurial contexts.

Students work in interdisciplinary teams to address real-world design challenges, developing functional immersive prototypes informed by user research, technological feasibility, and strategic objectives. The
studio emphasizes iterative design processes, rapid prototyping, usability testing, and experiential evaluation, fostering both creative exploration and professional product development practices.

Elective Course: 3 ECTS
Accounting and Financial Management (for early-stage ventures)

This course provides a rigorous introduction to financial management principles tailored to entrepreneurial and creative enterprises operating under resource constraints and high uncertainty. It
examines financial reporting structures, cost management, capital allocation, and performance evaluation tools relevant to early-stage ventures. Students develop financial modeling capabilities and learn to interpret financial data in relation to strategic growth decisions, sustainability, and investor expectations.

Compulsory Course: 3 ECTS
Financing, Equity Investment & Cultural Economy

This course examines capital formation and investment dynamics within entrepreneurial and cultural ecosystems. It provides analytical frameworks for understanding equity financing, venture capital structures, alternative funding mechanisms, and hybrid financial instruments. Students evaluate funding strategies in relation to growth trajectories, ownership dilution, governance implications, and long-term strategic control. The course also situates investment practices within the broader cultural economy and public funding environments.

Elective Course: 3 ECTS
Ethics, Art and Technology

This course critically examines normative, philosophical, and socio-political questions arising from the intersection of art, emerging technologies, and innovation systems. It addresses ethical challenges related to algorithmic bias, surveillance capitalism, automation, sustainability, authorship, and digital labor. Students engage with ethical theory and applied case studies to develop structured reasoning frameworks applicable to innovation governance and creative practice.

The course also provides a comprehensive examination of data governance frameworks, regulatory compliance, and lifecycle management in digital innovation environments (GDPR). It addresses the ethical and legal obligations associated with data collection, processing, storage, sharing, and deletion. Particular attention is given to European data protection regulation and its implications for product design, platform governance, and organizational accountability.

Elective Course: 3 ECTS
Cultural Policy & the Creative Economy

This course critically examines the role of public policy in shaping the structure, performance, and transformation of the creative and cultural economy. It explores how governments, institutions, and
public agencies design regulatory frameworks, funding mechanisms, and strategic interventions to support cultural production, innovation, inclusion, and economic development. The course situates cultural policy within broader debates on creative industries, urban development, digital transformation, and social value creation.

Students analyze policy instruments such as subsidies, tax incentives, public procurement, and innovation programs, assessing their impact on creative markets, entrepreneurial activity, and cultural
participation. Particular attention is given to the interaction between public policy and digital platforms, globalization of cultural markets, and emerging creative technologies. Through comparative case studies and applied policy analysis, students develop the capacity to evaluate cultural policy effectiveness and design evidence-informed policy recommendations.

Elective Course: 3 ECTS
Theory & Practice of Impact Assessment

This course provides a comprehensive examination of theoretical frameworks, methodological approaches, and applied tools for assessing social, cultural, environmental, and economic impact within innovation-driven, creative, and policy-oriented contexts. It explores how impact is conceptualized, measured, and communicated across public sector programs, social enterprises, cultural institutions, startups, and investment ecosystems.

Students engage with both qualitative and quantitative evaluation methodologies, including theory of change models, logic frameworks, key performance indicators, counterfactual analysis, and mixed methods approaches. Particular attention is given to impact assessment in complex systems where outcomes are non-linear, long-term, and influenced by multiple stakeholders. The course emphasizes evidence-based decision-making, accountability, and learning, enabling students to design robust impact measurement frameworks aligned with strategic objectives and policy requirements.

Elective Course: 3 ECTS

Master’s Thesis / Field Study Project

Compulsory Course: 6 ECTS