- Innovation & Entrepreneurship II: Go-To-Market Strategies & Experimental Design
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This course builds upon early-stage validation by focusing on market entry strategies, customer acquisition models, and evidence-based scaling approaches. Students examine how ventures transition from problem–solution fit to sustainable growth through structured experimentation, pricing strategies, channel development, and performance metrics. Emphasis is placed on hypothesis-driven growth and adaptive strategic execution.
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Compulsory Course: 3 ECTS |
- User-Experience & Human-Centered Innovation
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This course examines the principles, methods, and strategic value of human-centered design in the development of products, services, and experiences across technological, creative, and entrepreneurial contexts. It integrates theories from design research, cognitive psychology, anthropology, and service innovation to understand how human needs, behaviors, emotions, and social contexts shape effective solutions. Students engage in systematic user research, co-design practices, prototyping, and usability evaluation to translate human insights into meaningful innovations. The course emphasizes iterative design processes, inclusive and accessible design principles, and evidence-based decision-making. Through applied projects and critical reflection, students develop the capacity to design solutions that generate user value while aligning with organizational and societal objectives.
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Compulsory Course: 3 ECTS |
- AI-Enabled Tech Development
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This course examines how artificial intelligence technologies are increasingly used to facilitate, accelerate, and transform the application development lifecycle across digital products, creative technologies, and innovation-driven ventures. It focuses on the integration of AI-assisted development tools, intelligent automation, generative systems, and data-driven decision frameworks that enhance speed, scalability, and quality in software and product development processes. Rather than treating AI solely as an end product, the course positions AI as an enabling infrastructure for rapid prototyping, code generation, testing automation, user experience personalization, and continuous product optimization. Students explore how machine learning models, generative AI, low-code and no-code platforms, and intelligent development environments reshape traditional engineering workflows. The course also addresses system architecture, deployment strategies, and responsible innovation considerations associated with AI-accelerated development. Through applied projects and real-world case studies, students develop functional AI- enabled applications while critically assessing productivity gains, limitations, and ethical implications.
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Elective Course: 3 ECTS |
- Environment & Design
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This course focuses on exploring the relationship between environmental challenges, design, and innovation, while simultaneously introducing students to systems thinking as a fundamental approach for understanding complex ecological, social, technological, and cultural interdependencies. The core pillars of the course are the concepts of biodesign, which examines design involving living systems, biological processes, and bio-based materials, and geodesign, which approaches design with an emphasis on place, spatial analysis, and the use of environmental data. Through theoretical frameworks, case studies, and applied exercises, students examine principles of sustainability, circular economy, regenerative design, and climate-change resilience. Particular emphasis is placed on the ethical, social, and cultural dimensions of environmental design, such as environmental justice, the importance of local knowledge, and the critical evaluation of techno-centric solutions. The course concludes with the development of an applied design project, through which students formulate well-documented proposals for sustainable and regenerative innovation.
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Elective Course: 3 ECTS |
- Art & Creative Technology Acceleration Workshop – Phase 1 (Advanced tools, Creativity & Artistic Thinking)
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This intensive workshop introduces participants to the acceleration of creative and technology-driven projects, guiding them from the initial idea stage to proof-of- concept development in the form of a prototype. Students experiment with emerging technologies—such as extended reality (XR), artificial intelligence (AI), and interactive media—within collaborative teams, applying ideation methodologies and rapid prototyping practices. The workshop emphasizes impact-driven entrepreneurship, encouraging participants to align artistic and cultural innovation with sustainable business models. Students from artistic, technological, or business backgrounds develop hybrid creative– entrepreneurial mindsets, while simultaneously acquiring practical skills related to early-stage venture formation, production, and distribution of creative and culture– technology projects and services.
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Compulsory Course: 3 ECTS |
- Idea Acceleration Workshop
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The Idea Acceleration Workshop is an experiential and intensive course designed to guide students in transforming early-stage ideas into mature, testable concepts, with a strong emphasis on innovation. By integrating methods from entrepreneurship, design thinking, and creative problem-solving, the lab focuses on the development and validation of ideas through structured processes of venture ideation, prototyping, and strategic storytelling. Participants learn to identify and refine ideas with cultural, social, or technological relevance; apply rapid mapping and validation tools; and develop early versions of products, services, or experiences using appropriate prototyping methods. In parallel, students build the ability to communicate value propositions and benefits to stakeholders, customers, and the market through the development of storytelling and visualization skills. The course culminates in the presentation of a fully developed venture concept, supported by foundational user research, prototyping evidence, and an implementation plan. Through hands-on workshops, collaborative exercises, and continuous feedback, students cultivate the capacity to work effectively in interdisciplinary teams, integrate creative and entrepreneurial thinking, and design realistic strategies for the continuation or scaling of their venture ideas. The workshop serves as a core preparatory stage for students developing theses, venture concepts, or collaborative projects with an innovative and socially meaningful focus.
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Compulsory Course: 3 ECTS |
- Innovation & Entrepreneurship III: Business Modelling & Strategic Planning
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This course focuses on the strategic design, evaluation, and transformation of business models within innovation-driven and creative ventures. It examines how organizations create, deliver, and capture value in dynamic technological, cultural, and market environments. Integrating theories of strategic management, entrepreneurship, and business model innovation, the course enables students to analyze competitive positioning, revenue architectures, cost structures, and ecosystem dynamics that shape long-term venture sustainability. Students explore strategic planning processes under conditions of uncertainty, including scenario analysis, resource allocation, growth strategy formulation, and adaptive strategy frameworks. Particular emphasis is placed on the interaction between business model design and broader innovation ecosystems, platform dynamics, and regulatory environments. Through applied modeling exercises and strategic case analysis, students develop robust strategic plans aligned with evolving market opportunities.
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Compulsory Course: 3 ECTS |
- Strategic Brand Management
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This course examines branding as a strategic organizational capability that shapes value creation, competitive advantage, and long-term stakeholder relationships. It explores how brands function as systems of meaning, trust, and differentiation across consumer markets, cultural industries, digital platforms, and innovation-driven ventures. The course integrates theories from marketing strategy, consumer psychology, cultural studies, and communication to analyze how brand identities are constructed, managed, and evolved over time. Students investigate brand positioning, equity development, brand architecture, narrative coherence, and reputation management in dynamic technological and cultural environments. Particular attention is given to branding within creative industries and entrepreneurial contexts, where symbolic value, community engagement, and digital interaction play central roles. Through applied case analysis and strategic brand planning exercises, students develop the ability to design, implement, and evaluate brand strategies aligned with organizational objectives and market realities.
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Compulsory Course: 3 ECTS |
- Production Management and Distribution
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This course examines the organizational, operational, and strategic processes involved in the production and distribution of creative and cultural goods and experiences across sectors such as film, digital media, performing arts, exhibitions, music, gaming, and immersive content. It integrates project management theory, creative labor organization, supply chain coordination, and market distribution strategies to understand how creative projects move from concept to audience. Students explore the specific characteristics of creative production, including project- based workflows, interdisciplinary collaboration, high uncertainty, intellectual property management, and time-sensitive delivery. The course also analyzes traditional and digital distribution channels, platform-based dissemination, audience development strategies, and global market access. Through applied case studies and production simulations, students develop competencies in planning, budgeting, scheduling, and strategic distribution for creative ventures.
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Compulsory Course: 3 ECTS |
- Immersive Experience Design in the Creative and Cultural Sectors
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This course examines the conceptual, technological, and experiential dimensions of designing immersive environments within creative and cultural contexts, including museums, exhibitions, performance spaces, heritage sites, entertainment venues, and digital cultural platforms. It integrates theories from experience design, human perception, narrative studies, spatial design, and interactive media to explore how immersive technologies and multisensory environments can enhance meaning- making, engagement, and emotional impact. Students investigate the use of virtual reality, augmented reality, mixed reality, projection mapping, spatial audio, interactive installations, and location-based media as tools for cultural storytelling and audience participation. Emphasis is placed on user-centered experiential design, dramaturgy of space, accessibility, and ethical considerations related to representation, authenticity, and data use. Through applied design studios and critical analysis, students develop immersive experience concepts responsive to cultural, educational, and artistic objectives. .
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Elective Course: 3 ECTS |
- Physical Computing - IoT, Networked Objects, Location-Based Experiences
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This course examines the design and implementation of interactive systems that integrate digital computation with physical environments through embedded technologies, connected objects, and spatially situated media. Drawing on principles from physical computing, human–computer interaction, ubiquitous computing, and experience design, the course explores how sensor networks, microcontrollers, and location-aware technologies enable responsive, adaptive, and participatory environments. Students investigate how networked objects and spatial computing infrastructures create new forms of creative expression, cultural engagement, and technological innovation across public spaces, exhibitions, smart environments, and urban contexts. Emphasis is placed on the conceptualization, prototyping, and evaluation of location-based experiences and interactive installations that respond to human presence, movement, and environmental data. The course integrates technical development with experiential design while critically addressing usability, privacy, sustainability, and ethical considerations.
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Elective Course: 3 ECTS |
- Innovative Business Models for the Creative & Cultural Economy
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This course examines the design, evaluation, and transformation of business models within the creative and cultural economy. It explores how value is created, delivered, and captured in sectors characterized by symbolic goods, intellectual property, platform intermediation, project-based production, and hybrid public–private funding structures. The course integrates theories of business model innovation, cultural economics, and digital platform strategy to analyze emerging monetization mechanisms across creative industries, including media, performing arts, design, gaming, digital content, immersive experiences, and cultural institutions. Particular attention is given to the structural specificities of cultural markets—such as demand uncertainty, high upfront creative costs, network effects, reputation systems, and the role of public policy and subsidies. Students critically assess how digital transformation, artificial intelligence, and platformization are reshaping traditional cultural value chains. Through applied case analysis and venture modeling exercises, students develop innovative business model architectures tailored to creative and cultural ventures.
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Compulsory Course: 3 ECTS |